So it's crucial we have control over the setting.I would love an option that only updates the buffer after a pass has finished. This would work for every resolution I guess, so there should be no need to change the interval for different resolutions.
I noticed at 2k the VFB Refresh time was about 23ms but at 8k its about 1000ms. Considering the standard Update intervall in Alpha 6.3 is also about 1000ms I suppose the CPU gets a lot of overhead just for updating the Frame Buffer constantly.So I increased update interval by 100 to 100000ms for testing.8k with changed Update Interval:Rays/s total ~ 3.650.000Rays/s actual ~ 3.650.000
Glad to hear it will be fixed. Any chance it would be possible to simply reintroduce the update parameter in render settings in a new daily build? That would suffice my needs for now, and I don't have to use Alpha 6.3 :)