Author Topic: Unfolding geometry  (Read 3842 times)

2017-07-07, 09:17:32

subpixelsk

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I recently started to do retopology on my models especially when exporting from marvelous etc. Now I need to wrap geometry via skin wrap and I need to flatten base mesh to be able to morph it and then skin wrap the geometry onto it. I am using channel info but it somehow messes the geometry up and I don´t know why. Object is properly unwrapped

will be grateful for any help






2017-07-07, 10:51:58
Reply #1

subpixelsk

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I realized what´s the problem here - when unwrapped object is flattened, vertex order is different from the original object but I don´t know how to fix this..

2017-07-07, 12:13:04
Reply #2

Bzuco

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Interesting method.
I just tried this example http://www.cadforum.cz/cadforum_en/unfold-any-3d-mesh-into-2d-planar-form-tip8509    but I ended up with messed result in geometry.
It works correct for me only when I convert the object to editable mesh.

2017-07-07, 13:47:03
Reply #3

subpixelsk

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Unfold is not very usable as I wanted to have the geometry unfolded along exact seams. I don´t know why but when using pelt mapping instead of peel, vertices order remains correct

Here is the result



Nevertheless thanks for your comment !

2017-07-09, 15:17:12
Reply #4

romullus

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Usually for unfolding mesh i use SlideKnit script - never failed so far.

https://forum.corona-renderer.com/index.php/topic,4908.msg58080.html#msg58080
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2017-07-10, 06:48:57
Reply #5

subpixelsk

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2017-07-11, 08:35:21
Reply #6

Freakaz

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