Author Topic: Corona Hair and Fur 1.7  (Read 3682 times)

2017-06-30, 08:20:48

d-render

  • Active Users
  • **
  • Posts: 8
    • View Profile
    • d-render
Is there a new workflow for hair and fur in corona 1.7?

I am unable to derive the geometry source texture as a the diffuse for the hairs. It defaults as yellow colored hair that I am unable to change no matter what I attempt.

Does anyone know a solution to this? So far nothing has worked out.

Thanks in advanced!

2017-06-30, 09:30:22
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9277
  • Let's move this topic, shall we?
    • View Profile
    • My Models
H&F is not supported by hair material yet. AFAIK H&F on creation is assigned default hair material, which you can't alter much. You can plug some map in to H&F's root and tip colour slots and that will let you have some colouration, but i think it is tied with hair materials diffuse slot and not a melanine, so results aren't that good. We have to wait and hope for proper H&F support.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-06-30, 09:50:32
Reply #2

d-render

  • Active Users
  • **
  • Posts: 8
    • View Profile
    • d-render
Thanks so much romullus for the reply!

Yes, I did read about H&F not being properly supported, but didn't realize it also meant not properly deriving a pattern from the diffuse of the object.
I really hope they add proper support in upcoming updates, for now I will stick to 1.61 as I use the H&F quite often in my workflow.

Thanks again for the quick response and help :D