The "Vray guy" is Vlado, as in Vladimir Koylazov :)
If I understood it correctly, VrayRT was originally written for GPU and the same code has been just recompiled to run on CPU. While it may seem trivial to do the same the other way around and just recompile CPU code for GPU, it is not that simple. Without going into details, let's just say that we would have to pour considerable resources (time and money) to implement and maintain a usable GPU renderer. We're currently preparing a CPU vs GPU article where this issue will be explained in a bit more detail.
On the other hand we never said a definite no to using GPUs. While we don't see any benefit in moving our rendering code to GPU at this moment, there are few GPU related things that have been on our internal wishlist for quite some time. An example would be implementing post processing effects or denoising on GPU, since these are the tasks that GPU is best suited for. We just can't make any promises on when we might have the time to try and implement it.