Author Topic: Mesh lights and rayswitch material?  (Read 2904 times)

2017-06-18, 02:36:46

melviso

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Hi,

Since Blender with Corona supports only mesh lights, how can one have a mesh light that can light objects but does not cast shadow?You would need the Gi from the mesh for it to light other objects in the rayswitch material but that also means it would cast shadows. In 3dsmax, native lights don't cast shadows, any idea how this can work with Blender and corona?

EDIT: No worries, answer can be found here:
https://forum.corona-renderer.com/index.php/topic,16294.0.html
« Last Edit: 2017-06-18, 16:13:09 by melviso »

2017-06-18, 21:32:09
Reply #1

blanchg

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2017-06-18, 23:10:24
Reply #2

melviso

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I always search the forums for something similar. Turned out it contained the info I need. Thanks for all your hardwork.