Author Topic: ANISOTROPY NOISE  (Read 2098 times)

2017-06-16, 16:50:38

KC149

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Hey Guys,
So I've noticed that by just changing the anisotropy value on a materiel any object with that materiel applied will render noisy, even with the de-noise on. In the exact same scene with the exact same material and setting, just with the anisotropy set to 0 will render fine and with the normal amount of noise expected but as soon as the value is set to something other that 0 there's an excessive amount of noise that just doesn't seem to clean up no matter how long it render for.

I just wanted to ask if anyone else has come across this and if there are any work around's.
Cheers Guys

2017-06-16, 20:37:59
Reply #1

sprayer

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any screens?
Your model have proper UWV?

2017-06-19, 12:53:25
Reply #2

KC149

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I don't have any screen shots hand but I've found this problem to occur with any material and yep its all mapped properly, the same thing happens with a UWW map and when unwrapped.

2017-06-21, 12:32:27
Reply #3

maru

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I have trouble reproducing this. Any example images/scenes/guidelines would be appreciated.
Marcin Miodek | chaos-corona.com
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