Hi Ondra,
I've looked a little more into the problem and it is only visible in th Lightmix pass with denoising enabled.
I render the scene and allow for 5 passes, then hit stop and allow it to denoise. I then change camera and hit render again without clearing frame buffer and it mixes 50% (or so) with the previous render (5 passes) until the point when i hit stop and it denoises. After denoising has finished only the new render is visible. However if i hit cancel instead of stop on the 2nd render i'm left with a mix of both renders.
The denoising amount seems to control the percentage that it is mixing too.
Thanks
Iain