Author Topic: Corona Distance Map + Max Displacement Modifier  (Read 5996 times)

2017-05-31, 12:58:36

Dippndots

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These 2 don't work together right? You can't use a CoronaDistance in the map slot?

2017-05-31, 14:02:57
Reply #1

cecofuli

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2017-05-31, 14:53:09
Reply #2

Dippndots

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you're right, there must be something wrong with my geometry...

2017-05-31, 15:21:35
Reply #3

Dippndots

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Ceco, does your displacement do weird things when you move all the objects around (like not match the distance object position)? When I move both objects, the geometry being displaced suddenly doesn't match where the "displacing" object is...

EDIT: My displacement only works if both objects are at 0,0,0 As soon as they move, they have some sort of disconnect tied to world position where the displacement screws up.

2017-06-01, 11:12:23
Reply #4

Ondra

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yes, it only works with the displaced object being at scene origin. this is due to the displace modifier being an object space modifier, and the map being a world space effect. To work properly you would have to apply a world space displace modifier (dunno if there is one in 3dsmax)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-01, 11:37:13
Reply #5

Dippndots

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Ok, thanks for the explanation Ondra. Is there any possibility of a solution to this in the future?

2017-06-01, 14:52:14
Reply #6

Ondra

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I dont know, is there some WSM displace plugin?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-01, 15:16:35
Reply #7

Dippndots

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I don't know of any 3rd party plugins :( The 3ds Max Displace (WSM) just shows the material displacement map in the viewport, and doesn't seem to recognize corona displacement maps. If it were able to recognize them, it could be a solution. You could pipe the distance map into the material displacement, and take a snapshot of the mesh in the viewport and then remove the displacement from the material. Not the most elegant solution, but I think it would work?

2017-06-01, 21:07:08
Reply #8

Ondra

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AFAIK the biggest problem is that the same context used for that displacement is also used in various other places, such as material editor, ... We will get it another shot, but I cannot promise anything
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-01, 22:46:44
Reply #9

Dippndots

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Ok, thanks, appreciate the effort! Good luck!