Author Topic: Color Bleeding  (Read 3252 times)

2017-05-26, 15:19:23

kanne

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Hi,

i'd like to know how i can increase Colorbleeding to achive a Mirrors Edge like visualization.
I tried to use the Corona Ray Switch Material and used a material with low self illumination but this way i get a glow effect on the material in render which i dont want.
I rebuild a screenshot from Mirrors Edge Cataclysm in a simple way for testing this stuff but i didnt manage to find a way to increase the color bleeding effect.


2017-07-05, 14:48:58
Reply #1

maru

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The issue here is that we don't really know how this effect is achieved in Mirror's Edge, but it's definitely different to anything that Corona could do.
I think putting a red material in GI slot of the rayswitch material is the best you can do.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-07-05, 19:40:37
Reply #2

burnin

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Quick guess from looking at the reference.
There seems to be hidden emitter where the player is. Check the door frames, handles & floor cornices (nearby polys facing the player) and how abruptly color bleeding ends with the distance from the player. 
?