Very excited about all the features 1.6 has introduced. Especially excited that I can save out CXRs and come back to adjust, export, play etc....
I am however experiencing a weird bug that is happening sporadically. Current workflow when rendering a lot of high res images is Render > save CXR > Load up CXR at some other time > play around with it > denoise > save out passes.
Frustratingly, every once in a while when denoisining I will receive a notice that it has failed because there are less than 2 render passes. These CXRs were saved with many more passes. If I proceed to load up a CXR that has previously worked, then open up the problematic one again, it will usually let me denoise. This happens all the time with region renders and the above solution doesnt work. In these cases, I have to resume the render back in Max and let it denoise in the VFB.
Thoughts? Thank you!