Author Topic: Include/exclude Tex-Mat-Object to Denoise  (Read 1838 times)

2017-05-09, 17:43:14

ilgioma

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it's possible to exclude textures or materials or objects from the denoise.
It seems that on max is possible, but I do not understand how to do it on C4d.
I wish the jars would not be worked on by the denies.

Thank's

Leo

2017-05-09, 18:03:34
Reply #1

TomG

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Here's my thought, see if it would work in this case - add a Virtual Beauty pass in the Corona Multi-pass dialog, and keep Denoise Amount for that at 0 (or any desired lower value than you will use in the main Beauty pass). Then when you save the render you will have your regular Beauty pass which is as Denoised as you want, and can use a mask to blend that with the Virtual Beauty pass with no denoising. That's the approach shown in the 3ds Max tutorial videos, and would work the same here for C4D.

You'd need to be using the Daily Builds to have the Virtual Beauty pass, if I remember rightly.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2017-05-09, 19:49:11
Reply #2

ilgioma

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I've tried your solution and it works so the Virtual Beauty pass set with denoise to 0 is not processed. The problem for me remains because on the Lightmix pass I also changed the color of the lights and then superimposing the VirtualBeauty I do not get the desired effect. Let's say that for now with C4d this feature is not available .... Do you think you will introduce it shortly?

Thanks for your help

Leo