Author Topic: New (1.6) rounded edges behaviour makes it unusable for many scenes  (Read 2485 times)

2017-05-02, 09:33:44

Monkeybrother

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There have been some discussion in "I need help" (https://forum.corona-renderer.com/index.php/topic,15892.0.html) about the new rounded edges in 1.6, but regardless of the arguments for keeping the new behaviour, the new rounded edges makes it unusable for many situations.

The new workflow means that you have to remove faces between objects that sit flush againt eachother, but when I get a large revit model with thousands of objects, that's not an option. This also means that scenes made with 1.5.2 are broken. The old behaviour worked very well and I can't fathom why it was changed without an option to keep the old behaviour.

In real world use, the new rounded edges are broken, and therefore I consider this a bug.

2017-05-02, 09:49:56
Reply #1

pokoy

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I followed the recent discussion about this and it's best to post examples and define what you want to work how so the exact change is clear to the developers. I guess the current behavior is preferable to some just as some folks liked how it worked before. Maybe the map just needs a special case checkbox but it would have to be exactly defined so devs know which behavior is specifically asked for now.

2017-05-02, 10:15:24
Reply #2

Monkeybrother

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Sure. Simple answer is: I want (need actually) it to work like it did in 1.5.2 = only edges that sits on the borders/edges of a form with the same material get rounded, even if the form is made up of several separate objects or if the form have internal faces.

I haven't made any comparisons myself, but I'll link to these posts:
https://forum.corona-renderer.com/index.php/topic,15892.msg100440.html#msg100440
https://forum.corona-renderer.com/index.php/topic,15892.msg100452.html#msg100452
https://forum.corona-renderer.com/index.php/topic,15892.msg100622.html#msg100622


We really can't switch to 1.6 until this is fixed.

2017-05-02, 10:51:08
Reply #3

pokoy

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So basically leave 1.6 behavior and add a checkbox to not paint edges between detached elements, I guess.

2017-05-02, 11:08:59
Reply #4

Monkeybrother

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So basically leave 1.6 behavior and add a checkbox to not paint edges between detached elements, I guess.

Not just detached, even if you attach the objects sitting next to eachother you still get a rounded edge between elements, in the middle of the object, if there are internal faces. In a perfect scenario internal faces shouldn't be there, but if you work with for example data from Revit, they are there and many times it's just not practical to manually remove them. In all cases it means extra time wasted on going through a model and removing them. But otherwise yes: an "1.5 behaviour" checkbox would solve this.

2017-05-15, 12:47:31
Reply #5

Ondra

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will be fixed in 1.6 hotfix 1
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)