Author Topic: Weird result on light passing through glass with low glossiness.  (Read 2337 times)

2013-09-15, 14:46:59

ogneed

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I've made one test and get unexpected result.
Here you can see 4 glass bowls.
1 and 3 have low glossy stripes at outside.
2 and 4 bowls have low glossy stripes inside.
Inside each bowls I've placed 1 cm spherical Coronalight, All those lights are instances, and have the same brightness.
Material on 1 and 2 bowls have slight Absorbtion
Material on 2 and 3 bows don't have Absorbtion

Strange why is it light spot on 1 and 3 bowls much darker then on 2 and 4 bowls.

2013-09-15, 15:08:09
Reply #1

Ondra

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My guess is that in cases 1&3 the setup would create excessive fireflies, so the light energy gets clamped away with max sample intensity. Try rendering with MSI = 0 or bidirectional path tracing to confirm.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-15, 15:18:18
Reply #2

ogneed

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Ok, I already do both variants. When is will done - I'll update this message.

Update: Confirmed! Both variant return correct light spot.
« Last Edit: 2013-09-15, 15:32:38 by ogneed »