Corona Renderer 1.6 for 3ds Max released!
Full details and download over at our blog:
https://corona-renderer.com/blog/corona-renderer-1-6-for-3ds-max-released/Here are just a few highlights of what this release brings you!
- Faster rendering thanks to new Stratified random sampler, improved sampling of HDRIs with high contrast, lowered RAM usage.
- Major updates to Distributed Rendering, with 3ds Max pre-started on slaves to reduce waits, automatic sharing of assets across the network when needed, better UI, and more!
- Improved Interactive Rendering, with subsampling for faster rendering, fuzzy render regions, and more!
- The new Corona Image Editor lets you use LightMix, apply Denoising and adjust post-processing outside of your 3D application!
- LightMix now can be baked into the scene, making it the easiest way to get the lighting you want, and the automatic set-up has been improved with more options and information.
- Improved Corona Scatter with many new options such as scattering in regular patterns, and along splines.
- Support for 3ds Max 2018.
- And way too much more to list here, see the blog for full details:
https://corona-renderer.com/blog/corona-renderer-1-6-for-3ds-max-released/