Author Topic: IR problems  (Read 1959 times)

2017-04-11, 12:47:32

GabeSZ

  • Active Users
  • **
  • Posts: 7
    • View Profile
Hi!

We have a scene wheres the corona do strange things.
On workstation "A" the IR always restart when moveing the mouse.
On workstation "B" do the same as on "A" plus the IR stuck in first pass when we move the cursor out of the vfb window or out of the viewport that we want to render.
And every time we want to start an IR the vfb automaticly scale the window to the render output size.

Started using 1.6 RC2

2017-04-11, 12:49:47
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
can you send me the scene so I can take a look?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-11, 15:13:15
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
note to self: scene 1491914305_hermanmiller01_s02.zip
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-11, 16:21:32
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
thanks for the scene. This is a bug in vray/physical camera, that causes the camera to emit change notifications during its viewport display. Corona gets notified that the camera changed and needs to reparse the scene afterwards. Solution is to use standard camera instead of physical, or to use the interactive in free view
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-11, 18:03:03
Reply #4

GabeSZ

  • Active Users
  • **
  • Posts: 7
    • View Profile
Thank you for the answear!

I tried in a lot of scenes and this problem only happend in this scene yet. All scene have phisical camera in it. Some of them contains multiple phys cameras and the IR works perfectly.

2017-04-11, 21:51:31
Reply #5

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
yes, it only happens sometimes - something connected to target distance evaluation.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)