Author Topic: Merging lights in scene wile interactive rendering active crash  (Read 2839 times)

2017-04-06, 16:37:05

dbeaudry

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Just wanted to report this before your official launch of 1.6.

To be clear:

Corona version: 1.5 (hotfix 2)
Max 2015 SP4
Windows 10
Quadro K5000
64 gigs of ram
i7-3930k CPU

When I try to import (merge) two spherical lights in my scene with the interactive renderer activated, crashes max.

I d'ont mind it, but if it's a quick fix for you the better!

Thanks, you are doing a fantastic job!

2017-04-06, 22:13:43
Reply #1

Ryuu

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Would it be possible to check if this still happens to you with the latest daily build?

2017-04-07, 05:10:51
Reply #2

dbeaudry

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Tried the build: Corona_2017-04-06.exe and yes it does crash when you try to merge any object (even when you cancel your object merge). The interactive rendering is activated and is docked or non-docked.

2017-04-07, 09:24:24
Reply #3

Ryuu

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I can't reproduce this. Please send us the minidump from the crash so that we can debug it.

2017-04-07, 10:07:30
Reply #4

Nik

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Merged two spherical light in yesterday build and it's okay. Can't reproduce it too.
Maybe you can share the scene and lights?

2017-04-07, 17:13:07
Reply #5

dbeaudry

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2017-04-08, 19:42:15
Reply #6

dbeaudry

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I found it, the problem seems to be the script (outliner_2_1_6_SF), an outliner for max. When it is docked (left screen) it seems to crash max very often, in lots of particularly weird situations... Thanks, and I hope this helps someone.