Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.
Quote from: synolog on 2017-04-06, 16:35:41Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.
Quote from: mrittman on 2017-04-06, 16:56:12Quote from: synolog on 2017-04-06, 16:35:41Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.
Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.
Quote from: houska on 2017-04-06, 16:58:46Quote from: mrittman on 2017-04-06, 16:56:12Quote from: synolog on 2017-04-06, 16:35:41Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.thanks,for IR (interactive rendering), what will it take? one month? two?thanks
All good, I just sent you a PM with the complete scene. Might be one texture missing but shouldn't be the cause. Cheers mate.
Quote from: beanzvision on 2017-04-06, 15:46:09All good, I just sent you a PM with the complete scene. Might be one texture missing but shouldn't be the cause. Cheers mate.Just a follow-up, so that everyone stays on track with this issue... Beanzvision, as you know, we tried your scene on our computers and it's not crashing for us. Right now we are preparing the fixed daily build release of the beta1 and later on we will contact you with an assert build with additional diagnostics, which should hopefully help us debug the crash.
Hi all,the next daily build (2017-04-07) of Corona for Cinema 4D Beta 1 is out.Download link:https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8Changelog:https://forum.corona-renderer.com/index.php/topic,15602.msg98972.html#msg98972
For IR (not the real one obviously) try this: in corona render settings -> development stuff choose random sampler psycho and render engine bidir/vcm. Then use the C4D interactive render region.
Quote from: synolog on 2017-04-07, 13:34:10For IR (not the real one obviously) try this: in corona render settings -> development stuff choose random sampler psycho and render engine bidir/vcm. Then use the C4D interactive render region.This causes C4D to crash in the most recent build (released today). Bug Report attached.