Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 253323 times)

2017-12-04, 09:14:46
Reply #930

mp5gosu

  • Active Users
  • **
  • Posts: 156
    • View Profile
hdr sky also ?  old or new scene crash immediately for me if a use a hdr sky, a empty scene whith a cube and a hdr sky it's ok, but a more complex scene, impossible rendering.

Same here but crahes even on newly created scenes, with just a cube in it.

2017-12-04, 11:32:34
Reply #931

snifferdog

  • Active Users
  • **
  • Posts: 64
    • View Profile
Latest daily build crashes on every render, old scene and new scenes. Most unstable version for a while. I also getting virtually no crashes on previous builds.

2017-12-04, 15:14:52
Reply #932

burnin

  • Active Users
  • **
  • Posts: 1604
    • View Profile
Well, it feels better here.

Some bugs:
- IBL on the Sky Object crashes (use Sphere instead) 
- Environment Fog still disappears after first frame, also Exposure still resets
- Compositing Tag Properties (Visibility) seem to work

My personal advice from practice to those experiencing instant crashes:
Clean your installation (registries, directories, render-, camera-, sun&sky- & other settings, preferences...) before upgrading - using new build.
Since plugin is still in heavy development, code can change in a way that may cause scenes which work on previous builds to produce errors ending with a crash! Is not a must but is sure one of possibilities.
;)

enjoy

2017-12-04, 20:19:10
Reply #933

Nikola

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 478
    • View Profile
Hi all,

I am sorry for the latest daily build. There is a quick fix for the Projection shader (in texture projection code) which unfortunately causes the crash when HDRI map is used for the Sky object. We haven't tested it much, but texture projection code really needs a lot of improvements so I am preparing the testing scene for all cases which we should handle in the code and we will fix it, and we will also use this scene for the testing before each next build to be sure that everything works. Please use previous daily build (2017-12-01) for now.

Thank you
Nikola

2017-12-04, 21:00:00
Reply #934

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile
Hi all,

I am sorry for the latest daily build. There is a quick fix for the Projection shader (in texture projection code) which unfortunately causes the crash when HDRI map is used for the Sky object. We haven't tested it much, but texture projection code really needs a lot of improvements so I am preparing the testing scene for all cases which we should handle in the code and we will fix it, and we will also use this scene for the testing before each next build to be sure that everything works. Please use previous daily build (2017-12-01) for now.

Thank you
Nikola

No worries! Overall Corona is working really well for me although I have not been using HDRI's in my current project. Keep up the great work!

- Shawn

2017-12-04, 21:14:00
Reply #935

babumbol

  • Active Users
  • **
  • Posts: 34
    • View Profile
Lately I worked with animated material parameters and layered materials and found lot's of anomalys in the matrix. Do you have a bug report system, or should we just post every bug in this thread? I'm just asking beforehand.

2017-12-04, 21:30:04
Reply #936

burnin

  • Active Users
  • **
  • Posts: 1604
    • View Profile
Lately I worked with animated material parameters and layered materials and found lot's of anomalys in the matrix. Do you have a bug report system, or should we just post every bug in this thread? I'm just asking beforehand.
Mantis - Corona Bug Tracker > "Corona - C4D" section

2017-12-05, 10:39:54
Reply #937

houska

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 1512
  • Cestmir Houska
    • View Profile
Lately I worked with animated material parameters and layered materials and found lot's of anomalys in the matrix. Do you have a bug report system, or should we just post every bug in this thread? I'm just asking beforehand.
Mantis - Corona Bug Tracker > "Corona - C4D" section

Yep, either that, or you can use the "Bug Reports" section here on the forums. Posting bugs in this thread can be a mess...

2017-12-05, 15:03:10
Reply #938

olcaykayihan

  • Active Users
  • **
  • Posts: 41
    • View Profile
last version of daily built is crashing always in all simple scenes also

we fall back now 11-27

Kind Regards

2017-12-06, 16:41:28
Reply #939

anton taf

  • Active Users
  • **
  • Posts: 25
    • View Profile
Version 2017-12-01 crashes also for me.
With version 2017-11-27 I have problem with IR. It stacks in a loop when "Parsing scene" and "Preparing geometry"... Like the gif image below:
http://gph.is/2iYiDIg

2017-12-07, 10:12:25
Reply #940

Allertaler

  • Active Users
  • **
  • Posts: 51
    • View Profile
I think it has already been reported that texture projection will not work on the latest release (01.12.). Here are the examples:


2017-12-07, 13:03:16
Reply #941

leo3d

  • Active Users
  • **
  • Posts: 191
    • View Profile
    • Leo3D

2017-12-07, 14:33:39
Reply #942

Nikola

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 478
    • View Profile

2017-12-07, 15:53:15
Reply #943

leo3d

  • Active Users
  • **
  • Posts: 191
    • View Profile
    • Leo3D
look good about texture projection

2017-12-07, 19:06:54
Reply #944

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile

Can we please get the ability to turn off Shadow Terminator? As discussed in this forum post: https://forum.corona-renderer.com/index.php?topic=18509.0

I have desperately been trying to use Corona on a few projects that involve CAD geometry and by turning OFF the Shadow Terminator setting in 3DS Max seems to solve the issues I've been having in Cinema.

Is this something that can be implemented into the C4D plugin?

Thank you, guys!!!

- Shawn