Hmmm, strange...
OK. Personal experience...
Rotating Sky object with Corona Material (Self Illumination) works fine here - same results rendered in IR & in final.
Other bugs discovered:
1. Camera: Object: DoF gets locked to certain Distance (last) if Focus Object is used (have to exit & re-enter Camera for focus to refresh & show correctly)
2. Compositing tag still shows issues with activating it's Properties (visibility functions - need to be activated/deactivated in pairs to correctly respond)
3. "Corona Material: Advanced settings: Visibility" don't work at all
4. When procedural Shaders are used on Corona Material: Reflection, IR stops to a halt for 5-10 seconds then it starts working again (not a bug, but a showstopper - too long to compile)
...
looking further
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Test specs (
simple scene by an old machine ;)
Scene description:
- Objects: 5 spheres, 1 plane, 1 Sky, 1 Procedural Backdrop, Corona Lights, Camera, Null
- Materials: 2x Anisotropic Metal, Dispersed Glass, Layered Material (Metal/Metal), Standard PBR (Dielectric w Fresnel on Reflection Roughness)
- Lighting: IBL (Sky object with Room02_hdr from
HDRI Sets by FITZFILM, 5x Corona Light: Area (Color: Temperature)
Performed with:
SW: W7sp1x64 pro, C4D R18.041 & R19.024, Corona-c4d-win-2017-11-10 (fullspeed)
HW: 2x intel X5650, 16GB ECC
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Smooth sailing... :)
thanks & bye-bye