Global Volumetrics no longer render (offline, or in IR).
In a test with an object with a volumetric material applied, it rendered in offline, but if I changed the absorption distance in the material and rendered in offline again, it crashed (can send crash report if useful, let me know!). It's not the value, as if I change the value before rendering, it renders fine first time. I can re-render so long as I don't change the value, too. Interestingly, I can change the value while IR is running, and there's no crash and the render updates as expected.
Thanks!