Ah brill. Hopefully tracking it down to that is half the work. I wonder if this has any connection to bump mapping? I find it a bit hit and miss and much less pronounced than Vray
Ive attached a couple of examples. A diffuse grey with some reflection on both so only the bump is providing the texture. I have had to crank the corona one up to 800%. Whilst I much prefer the light and look of the corona one it cant be denied that there is more detail in the bump in the vray version. The first example uses a karate tile shader with random planks and the second is a regular tile.