Hi, new day, new problem...
I'm having trouble with UVs. What I did was, I used blender's Displace deformer and a texture with a subdivided mesh to get displacement, just to get some smaller detail, I tried applying a Bump map to the corresponding Corona Material, but the two textures aren't lining up at all.
The Corona texture seems to be rotated by 90 degrees and offset by around -45cm in the Y direction (but not exactly) and by a small amount in the X direction as well. Other textures seem to map very strangely to their coordinates as well.
Is there a trick to this?
Thanks in advance