Author Topic: UVs in Corona  (Read 2944 times)

2017-03-20, 12:58:34

Pixelatedvertex

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Hi, new day, new problem...
I'm having trouble with UVs. What I did was, I used blender's Displace deformer and a texture  with a subdivided mesh to get displacement, just to get some smaller detail, I tried applying a Bump map to the corresponding Corona Material, but the two textures aren't lining up at all.
The Corona texture seems to be rotated by 90 degrees and offset by around -45cm in the Y direction (but not exactly) and by a small amount in the X direction as well. Other textures seem to map very strangely to their coordinates as well.
Is there a trick to this?

Thanks in advance

2017-03-20, 16:50:21
Reply #1

burnin

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consider showing an example or share a scene file

eg. works


btw
you did UV unwrap and set all things accordingly, even for the modifier?

2017-03-20, 17:19:20
Reply #2

Pixelatedvertex

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ok, now I just feel stupid... I couldn't get it to behave right for 2 days now, and when I started cleaning the scene to share it, it suddenly started working... I must have messed up something, sorry for the false alarm.

2017-03-20, 18:35:59
Reply #3

burnin

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np
glad you got it back on the track