Author Topic: Vitra Belleville Chair  (Read 2492 times)

2017-03-06, 09:29:42

robhicklin3d

  • Active Users
  • **
  • Posts: 16
    • View Profile
Hi all,

I've got another shader test to share with you all.

This scene was set up for me to test a new 'Wall Paint' and 'Black Paint' (chair frame) shader.

I spent quite a while working on the micro details for both of these. I'm pretty happy with the outcome.

Any feedback and crits are welcome.






2017-03-06, 10:20:16
Reply #1

synolog

  • Active Users
  • **
  • Posts: 112
    • View Profile


Hi,

wall shader very good. Iron black shader very good: maybe it needs another subtle fresnel layer with asymmetrical texture. It gives bit different reflections for straight and surved parts.

Fantastic work, thank you.

2017-03-07, 09:35:24
Reply #2

robhicklin3d

  • Active Users
  • **
  • Posts: 16
    • View Profile
Thanks Synolog, I have tweaked the metal shader in the image below. Also updated my 'standard' fabric material shown on the new chair.






2017-03-07, 11:48:58
Reply #3

synolog

  • Active Users
  • **
  • Posts: 112
    • View Profile
Very very good. Very similar to attached image.

2017-03-08, 10:06:29
Reply #4

robhicklin3d

  • Active Users
  • **
  • Posts: 16
    • View Profile
thanks:-) Yes that is the look i was going for.