Hi!
We're working on a scene where we want to add fog, dust and other atmospheric effects using the corona volume mtl as it looks absolutely awesome and gives really nice volumetric effects.
But here is the kind of scenario:
Our scene contains of a sandy landscape made up of dust haze and sand blowing in the wind.
I have found some creative ways to use meshes to function as dust clouds and so on and the all render very nicely when the camera is outside the mesh.
Please see attached example file for illustration.
But what if there was a dust cloud moving towards the camera, making the camera pass through the volume? This is where I'm struggling as once the camera is inside the volume it renders not as I would expect it to look. Please see attached picture for illustration
It's ofc possible to do dust and all the "old fashioned" way with PFlow and camera facing planes but I don't think this renders as nicely and does not give the beautiful volumetric scattering of the light (how could it? as it's all fake).
Maybe someone has encountered a similar issue and knows a work around?
Thanks in advance :)