Author Topic: Refraction override "bug"  (Read 1797 times)

2017-02-22, 11:45:02

mpavlos

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Hi!

Don`t know if its a bug or not, but it works i bit wrong to me.
When you turn on Refraction override in global Scene Environment, it replaces the HDR map you use for black. So the reflections and light on the objects changes. But it should keep the HDR map and do just a black where you see refractions. Could you please fix that? It`s really annoing )


2017-02-22, 12:48:07
Reply #1

Nik

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Well, these rays are not only reflected from small sphere, but also refracted by big one.
So I don't think there is a way to override it like you want.

There is one way to fake, but still maybe it's not what you want.
On big sphere try RaySwitch with empty reflection slot, so it won't be visible in reflections of small sphere. You will get weird envir reflect/refract but maybe you could work with that :)

2017-04-02, 12:57:28
Reply #2

Ondra

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yep, working as intended - the specific case you need requires probably use of ray switchers
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)