Hi there,
I started to get problems with 3ds crashing / scene loading, after introducing a new material into the scene. I scaled down the newly added textures + most of the other big textures in the scene.
Memory usage was not exceeding 24gig in task manager (machine has 32 in total), but down there it says the scene is using more?!
Internal error. Please report it at
https://corona-renderer.com/link/2001:
Bad allocation
Wanted to allocate: 671MB
Used virtual memory: 34043MB
Total virtual memory: 40359MB
Stack trace:
6 Corona::preAssert 0x7fed6728540
5 Corona::coronaMalloc 0x7fed6729510
4 Corona::Abstract::toStr 0x7fed4cbe5f0
3 Corona::IFrameBuffer::ExrStats::toString 0x7fed4ea0610
2 Corona::UvMapper::enviroSpherical 0x7fed4e0d390
1 Corona::UvMapper::enviroSpherical 0x7fed4e0d390
0 Corona::UvMapper::enviroSpherical 0x7fed4e0d390
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Best
K