Hello,
i am about to render my first animation using corona and i have some workflow qustion. i did read quite a few topics about it and checked the helpdesk but its still a bit confusing, i hope you guys can help out.
So far in my tests i used the pass limit to set up when corona should stop the rendering. Right now i am at 120 passes which works fine with the denoiser and the render times are also quite nice. while rendering i noticed that some frames reach a very good noise level quite fast (after around 60 passes the noise level is at around 1,5%) some other frames need a lot of more passes to reach something around 2,5% which was the noise level i was going after - hence why i am using 120 passes.
So here comes my question, would it be save to use both, pass and noise limit for an animation? so lets say i tell corona to go for 120 passes or 1,5% noise level to stop rendering
it would save me quite some time on some frames cause they are fine after 60 passes, so there is no need to to got for another 60 passes...or could this cause problems? i will render a test animation tonight trying this but if this setup is total nonsense then i would like to save me the time and do some other tests i still have to do. any input about it is much appreciated.
there are several infos floating around this forum about it, one member said:
And, don't use Passes, but Noise Level.
For a reasonable quality, NL should be >4%
another one:
The safest solution is using the pass limit.
why not both?
And here comes another question, would it makes sense to put light portals in front of my windows even tho its mostly a exterior animation? the building has some quite large windows and you can see a lot of the interior when flying by.
The animation is mostly an exterior one but will also go to the inside, if that makes a difference for the setup. and i am using corona 1.5 hf2