Author Topic: Appartment Interior  (Read 5494 times)

2017-02-01, 10:13:28

Image Box Studios

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Hello Forum members,
Here are our latest interior renderings for a Apartment. This Apartment building located in Germany. We used Sun+Sky setup. Render time was 10 Hours/image.
It was the first time, we didn't use any post production software. We did all post work in corona frame buffer.

We hope, you all like these images and your comments and suggestions will be highly appreciated to improve our work.
Thank you.














2017-02-01, 11:02:37
Reply #1

disoranno94

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I like this, the colours really pop:)

2017-02-01, 23:26:11
Reply #2

mferster

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looking good so far.

some points:

- I would try and mitigate the tiling effect on the couch.
- Your bar stools look really weird.
- the spotlights in your kitchen are wayyyyy too strong, they really shouldn't be visible with the sun light as it is.

2017-02-02, 01:48:25
Reply #3

agentdark45

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Wow, no post processing? Would be great to see your tonemapping/lut setup for these. I assume you tweaked the default sun size/sky colour/intensity?
Vray who?

2017-02-06, 06:15:54
Reply #4

Image Box Studios

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@disoranno94 - Thank you very much.

@mferster - Thanks for your suggestions and yes, you are right, We didn't notice tiling effects.

@agentdark45 - Thanks. Here are our settings:- Sun+Sky setting = Sun Intensity 0.015, Size 40.
Sky Intensity 1 , Turbidity 10. We apply color correction to desaturate Sky.
Frame buffer post setting = Exposure 1.5, Highlight compress 100, Contrast 8 and some Bloom and Glare effects.

2017-02-06, 16:50:34
Reply #5

agentdark45

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@agentdark45 - Thanks. Here are our settings:- Sun+Sky setting = Sun Intensity 0.015, Size 40.
Sky Intensity 1 , Turbidity 10. We apply color correction to desaturate Sky.
Frame buffer post setting = Exposure 1.5, Highlight compress 100, Contrast 8 and some Bloom and Glare effects.

Thanks for taking the time to post up those settings! Very interesting tonemapping setup, I've never gone nearly as high as 100 for highlight compression or 8 for contrast but I can't argue with the results obtained.

Did you have any issues with materials being too saturated or too dark with such high contrast values? i.e did you have to lighten your textures to avoid crushed blacks and super vibrant colours?
Vray who?

2017-02-06, 17:52:37
Reply #6

Image Box Studios

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@agentdark45 - Thanks. Here are our settings:- Sun+Sky setting = Sun Intensity 0.015, Size 40.
Sky Intensity 1 , Turbidity 10. We apply color correction to desaturate Sky.
Frame buffer post setting = Exposure 1.5, Highlight compress 100, Contrast 8 and some Bloom and Glare effects.

Thanks for taking the time to post up those settings! Very interesting tonemapping setup, I've never gone nearly as high as 100 for highlight compression or 8 for contrast but I can't argue with the results obtained.

Did you have any issues with materials being too saturated or too dark with such high contrast values? i.e did you have to lighten your textures to avoid crushed blacks and super vibrant colours?


Thanks. And yes we were facing contrast issue but we tried many values with different Sun+Sky settings and after settings, which we mentioned above, we got this result. We didn't any texture lighter.