Hi my peeps! I'm having an issue where transparent materials show as solid in the view port in C4D. I mean, the cause is obvious (material uses only diffuse, reflection, and refraction layers - and not opacity), but I was wondering if anyone knew of a workaround.
Of course, it renders great! I'm just trying to model some shots through windows, and I'm too lazy to keep toggling the Editor visibility.
Glass material:
Diffuse: V 78.431, Brightness 100%, Mix mode Normal, Mix strength 100%
Reflection: V 78.431, Brightness 100%, Glossiness 1, Anisotropy 0.5, Rotation 0, Fresnel IOR 1.51
Refraction: V 100%, Brightness 100%, Caustic (checked), Glossiness 1, Index of refraction 1.51