Author Topic: Progressive vs buckets, render time difference  (Read 29047 times)

2013-09-05, 10:40:52
Reply #15

cecofuli

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2013-09-05, 11:06:08
Reply #16

maru

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Ok, but remember that I did this test with extreme values just to verify if there is such problem. In normal, more balanced situations this may be unnoticeable.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-09-05, 13:10:16
Reply #17

rafpug

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Hi maru

Mx2014 - default Gamma 2,2

This value is correct?




2013-09-05, 13:12:38
Reply #18

rafpug

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Default Gamma 2,2

2013-09-05, 13:20:55
Reply #19

rafpug

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Only if I change the value of the light intensity from 50 to 1.0 mi looks like the render

2013-09-05, 13:32:55
Reply #20

rafpug

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Visible directly disabled

2013-09-05, 16:00:28
Reply #21

maru

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Looks like your lights have different size than mine. What Corona version are you using? Also, check gamma/lut settings.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-09-05, 18:45:57
Reply #22

Stan_But

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Ok, looks like HD cache is the cause of this. Without HD cache both images render with exactly the same time. After enabling HD cache, progressive rendering becomes faster and bucket rendering becomes significantly slower.

I added those objects around lights to make the lighting less "uniform" but it also works with regular lights.

are you tested this with alpha 5 or only with daily build

2013-09-05, 19:35:10
Reply #23

maru

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With daily build. Bucket rendering works different it a5. Or at least has different names for parameters. ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-09-06, 04:27:36
Reply #24

rafpug

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Looks like your lights have different size than mine. What Corona version are you using? Also, check gamma/lut settings.

Hi maru

Alpha5 of June, the max2014 is only the value Gamma 2,2 (see image)

2013-09-06, 09:51:56
Reply #25

maru

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There have been changes done to the lights in daily build, it's probably the cause of your problems...


Keymaster, why are you not writing anything here!!!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-09-06, 12:37:55
Reply #26

rafpug

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Hi maru

Where can I find the input/output gamma in Mx2014?

2013-09-08, 15:18:30
Reply #27

Ondra

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what does the lights look like in viewport? It is possible that they need to be rescaled when moving between daily builds and A5
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-08, 16:42:21
Reply #28

maru

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The lights are not important here. Rafpug has problems because of different Corona version.

What about slow buckets with HD cache?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-09-08, 20:03:08
Reply #29

rafpug

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Hi maru

Unfortunately there is something in the operating system that stops me access to the daily build.
For now, use the v.5 of June

Thanks
Raf