Author Topic: Bloom and glare overhead  (Read 4555 times)

2017-01-26, 16:02:57

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8905
  • Let's move this topic, shall we?
    • View Profile
    • My Models
How much penalty in render time do we get if leaving bloom and glare turned on during rendering? If it's more than couple percents, maybe it's worth to keep it off and turn it on only after rendering is finished?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-01-26, 16:10:38
Reply #1

Frood

  • Active Users
  • **
  • Posts: 1934
    • View Profile
    • Rakete GmbH
I was asking myself the same recently. Though I have no data, it feels to be quite some amount.

I wonder if B+G is calculated periodically in the following situations:

- Render via Backburner
- Minimized Max
- Minimized cVFB

Or is it just linked to cVFB refresh time?

Good Luck


Never underestimate the power of a well placed level one spell.

2017-01-26, 21:02:12
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
while the overhead should be small enough, there is no reason ever to calculate it on DR slaves. I have disabled it for corona DR
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-27, 05:31:30
Reply #3

Cheesemsmsm

  • Active Users
  • **
  • Posts: 98
    • View Profile
If I turned it off, I always forget to turn it on before saving. And then I realized that I forgot to turn it on when I open the file in photoshop.
I have to re-open the scene, resume render, waiting for calculating GI and denosing, turn on bloom and glare and save... It takes ages for large scenes.

so I always turn it on lol

2017-01-27, 10:01:11
Reply #4

martinsik

  • Corona Team
  • Active Users
  • ****
  • Posts: 44
    • View Profile
In the worst case scenario (short rendering with high resolution) the computation of bloom and glare may completely overtake 1 logical core.
So if you have 16 logical cores, you may loose 6% of rendering power (or even twice more if you have less physical cores and use hyperthreading).

On the other hand, if you render for long time and don't change the bloom and glare parameters during rendering, the period of updating bloom and glare will get longer and longer up to 30 seconds,
and thus the overhead will be minimal.

2017-01-27, 10:32:02
Reply #5

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8905
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Thanks for the answer. Long time rendering is what i'm interesting about.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-01-27, 10:33:03
Reply #6

martinsik

  • Corona Team
  • Active Users
  • ****
  • Posts: 44
    • View Profile
I was asking myself the same recently. Though I have no data, it feels to be quite some amount.

I wonder if B+G is calculated periodically in the following situations:

- Render via Backburner
- Minimized Max
- Minimized cVFB

Or is it just linked to cVFB refresh time?

Good Luck
If cVFG or Max is minimized, bloom and glare is not updated.
If cVFG is active (not minimized), bloom and glare is refreshed, but not as often as cVFB itself.

2017-01-27, 12:43:02
Reply #7

Frood

  • Active Users
  • **
  • Posts: 1934
    • View Profile
    • Rakete GmbH
Thanks for the detailed insights - calming to know about that long run behaviour indeed because it affects BB jobs as well.

Good Luck


Never underestimate the power of a well placed level one spell.

2017-01-27, 15:08:00
Reply #8

Nejc Kilar

  • Corona Team
  • Active Users
  • ****
  • Posts: 1264
    • View Profile
    • My personal website
Good to know! I would presume these numbers are with the 1.6 daily (i.e the speed has been further improved) and not with 1.5?
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2017-01-28, 21:01:29
Reply #9

Saif

  • Active Users
  • **
  • Posts: 12
    • View Profile
What about if you rendering an animation, if you disabled it you will get faster render, but with no bloom and glare ?

2017-01-28, 21:20:04
Reply #10

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8905
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Well, with animations you have no choice, it's either on or off, unless you're willing to sit in front of your pc and constantly turn on and off B&G while frames progresses :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-01-28, 21:48:22
Reply #11

Saif

  • Active Users
  • **
  • Posts: 12
    • View Profile
Sounds fun