Author Topic: Contribution to BMW day.  (Read 4296 times)

2017-01-25, 18:00:49

REGGER

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BMW M2 F87 close-up render.

2017-01-25, 19:55:53
Reply #1

Nate101

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Very nice! Shaders on the car look great although the ground texture could maybe use a little work. 

Where are you all getting these BMW models from by the way? 

2017-01-25, 20:12:05
Reply #2

REGGER

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Thanks :) Yaeh agree. This time we were focusing on car it self. Detailing materials and model.
Environment is still in process.

2017-01-30, 09:18:31
Reply #3

cgiout

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Hi Regger.
any chance to share carpaint material settings and scene setup details?

2017-01-30, 17:23:47
Reply #4

REGGER

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Hello cgiout,
Car paint came out from this tut:
t=111s
Light setup:
One rectangle light on each side of the car and one on the top.
Environment color was set to dark grey.
Cheers.

2017-01-31, 19:58:34
Reply #5

BigAl3D

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So you were able to follow a Max nodal material video and apply it to C4D?