Hi guys.....
Searched the forum and didn't find this suggestion....
This must be really difficult to implement, but it would be next generation CG if we could select objects and edit within the rendered Frame Buffer.
with the interactive render now being so quick to respond, it seems almost possible to manipulate objects in a Quasi Real world Scenario.
Would think that the hardest part would be Max's inherent mono thread architecture..
Just putting it out there because I would love to actually almost grip the object to sculpt it.
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