Hi,
I bumped into some issues.
My scene setup is pretty basic. Vehicle with double sided windshields (shell) , HDRI for the lighting and a Backplate.
Now, when I look through my windshield, I see the HDRI and not the actual backplate.
In order for that to show up, I have to check in " Thin", but if I do so, I lose the nice glass effect from my windshields.
Is there any way to get proper refraction on my widnshields without checking in " Thin " ?
Note;
-I already tried to plug in the backplate into the Enviro Refr slot in the Windshield material(s). (this ended up causing refracted bits of my backplate on unrealistic spots)
-Already tried having normal glass on the outside of the shell, and thin one on the inside. (...nope)
-Tried all 3 projection modes in the shadowcatcher.
What occured to me is basically adding a plane behind my vehicle with the shadowcatcher material, but this might slow down my render, cause shadows (if they cannot be turned off in the object properties) so on, so on.
I'd greatly appreciate if someone has some intel on this. Not sure if it's a bug or not.
Thank you!
Robert,