Author Topic: Crematorium. Kahlenberg, Vienna  (Read 4193 times)

2017-01-15, 18:31:02

Daniel Mikolajčák

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I would like to present set of 3D shots of un-built catholic crematorium designed by Peruvian architect Miguel López Solís. Due to the intriguing use of exposed concrete and light openings I have immediately thought of Hélène Binet´s black and white architectural photos of Peter Zumthor's buildings. Desaturation puts more focus on the concrete texture and reflections of materials.

Kindly,
Daniel

http://www.mikolajcak.sk/crematorium






« Last Edit: 2017-01-15, 23:07:20 by Daniel Mikolajcak »

2017-01-16, 07:28:27
Reply #1

denisgo22

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Sad but beautiful/
Work with texturing and mapping are brilliant///
It reminds movies of Bergman:)

2017-01-16, 08:41:55
Reply #2

Daniel Mikolajčák

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thank you denisgo, I have to admit movies of Bergman is something I need to catch up with. Thanks for movie tip.

2017-01-16, 09:01:39
Reply #3

Grizzly_

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You know something's really special when you get goosebumps when you see it, and not all because of the type of building. I can't imagine lighting and materials getting any better than this! Stunning work, congrats Daniel!

Can you share some info about the lighting and concrete material setup?

2017-01-16, 09:17:05
Reply #4

Tanakov

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Only thing that I didnt like was the bench mapping, but overal great work.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-01-16, 09:22:55
Reply #5

Daniel Mikolajčák

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Thank you for compliments, especially considering this is my first dive into photorealistic images.

I guess the biggest secret about textures is to invest into high-res bitmaps. All textures come from www.textures.com and I purchased highest resolution available. For the lights, I have used corona sun for main illumination, on some scenes there are some dimm fake lights behind the camera to provide for additional lighting. Since the interiors are very simple I was able to invest time into setting up the light instead.

The first picture with the entrance has a "fake cloud" which dims the beginning of the entrance and some of the grass field on the right side. This was to invoke what I would call Dutch paintings atmosphere of partly cloudy landscape with high contrast of shadows and light. I was lucky to find a background sky to match this atmosphere. The bitmap comes from flyingarchitecture.com


2017-01-16, 09:24:37
Reply #6

Daniel Mikolajčák

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yes Tanakov, I agree bench mapping is the weaker part of the composition. Will do better job next time.

2017-01-16, 17:02:58
Reply #7

maru

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Despite the flaws, when looking at those images I have this feeling of looking at something extremely professional - like shots from a high class photography magazine. Absolutely mind-blowing!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-01-16, 18:19:14
Reply #8

pixelab

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Absolutely mind-blowing indeed !!
Philippe Steels
Pixelab - BlogFlickr