Do you think "fancy lots-of-small-windows-cathedral scenes" will be faster with the new bidirectional path tracing? Tried some animation tests today and I came to the conclusion that i will have to wait for faster sampling stuff ;)
I've finally completed the bidirectional path tracing implementation. It is new unbiased GI method, much faster in certain difficult scenes.Comparison with path tracing:Caustics-heavy scene (the patterns on ceiling are caustics)