Author Topic: Persistent render regions that gets saved with scene file  (Read 2684 times)

2017-01-13, 16:51:45

Monkeybrother

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I would really like persistent render regions that can be switched on and off and scales with the VFB, until you delete them. Workflow-wise, it's pretty annoying to have to re-add the same region again and again every time you switch from render to IR or change the window size.

Also, we use Deadline for our render farm, and I haven't figured out how to send a render with a region to our farm. If regions are saved in the file and are active, corona could render just the regions, not matter what computer is rendering it. Just open the scene and render. That's how VRay works and it's a very good workflow.

That's my request, thanks.

2017-01-16, 02:42:38
Reply #1

Christa Noel

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I vote for this. +1
and add maxscript support for render region position :)


2017-01-16, 13:55:59
Reply #3

Frood

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+1, especially for

persistence and farm capable.

BTW: off/ on(recall) has been done by Pavel meanwhile :) 1000 thanks!

Good Luck


Never underestimate the power of a well placed level one spell.

2017-01-18, 20:55:54
Reply #4

SharpEars

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Speaking of regions, some usability related improvements:

1. Perhaps tangentially related, but the ability to create/edit render regions numerically would be nice also:

e.g., 0,0-100,100 (Start at 0,0 for 100 pixel width, 100 pixel height)

2. Also, maybe allow them to be saved/restored to/from a config or XML file, so that you can save, hand edit, and later load a set of region definitions for areas of interest in the scene you are trying to tweak at any point in time. I think this would be a big time saver.

3. Finally, the ability to toggle on/off the visibility of the red region indicator rectangles and X would be a very big thing. For small regions, the region marking rectangle gets in the way of visibility sometimes.
« Last Edit: 2017-01-18, 21:03:18 by SharpEars »

2017-02-27, 21:12:10
Reply #5

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)