Author Topic: Noise level readout in framebuffer to read more decimal places  (Read 2462 times)

2017-01-13, 10:46:45

James

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Tried searching but couldn't find anything.

Is it possible to allow the noise level in the stats of the framebuffer to display more than 1 decimal place when the noise gets down to 0.0% ? . for example once it gets below 0.1% can it start reading 0.009% and below rather than just getting stuck reading 0.0%.

I say this because a new scene I'm working on quickly got down to 0.0% noise after around 100 passes, but after being left for 500 passes its much cleaner but still reads 0.0%.

Not a problem if you're sat at the computer, but when using teamviewer to check on a render its impossible to judge the noise visually and the noise level readout can't be relied on when its already down to 0.0%




2017-01-13, 12:21:50
Reply #1

pokoy

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2017-01-13, 23:25:51
Reply #2

SharpEars

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It should always be displayed with at least three decimal places, if you ask me.

2017-01-18, 21:04:38
Reply #3

SharpEars

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Also, if you are using render regions, only the render region area(s) should apply to the noise indicator.

It would also be nice if the number of passes got reset when regions got disabled to what it was before any regions were defined (but this may or may not be useful to others), since it increases very rapidly when small regions are defined and becomes very misleading when they are removed (and the entire scene is being rendered).

2017-02-27, 21:10:55
Reply #4

Ondra

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