Author Topic: [feedback] Heavy scene (scattered vegetation) throws IR into a flickering loop.  (Read 5705 times)

2017-01-07, 17:05:20

Monkeybrother

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I'm having big problems with heavy scenes and interactive rendering. I have a few trees (instanced proxies) and a lawn with a corona scatter scattering grass tufts. Sometimes it works, but most of the time Corona just gets stuck in a loop and 3ds max starts flickering and blinking every ten seconds or so. Even if I turn off the scatterer and keep just the trees (20 or so), it's just stuck. I've included a screenshot of my task manager while it happens and as you can see, it loops and never goes above 50% ram.

While this is happening, the VFB and max gets unresponsive and I have to hammer the "Stop" button until it registers.

I think I started another thread about this when I first started trying Corona, but I can't find it now. When I ran into this problem that time I was on a different computer, using a different operating system, working on a different scene, but got the exact same thing.



« Last Edit: 2017-05-15, 12:44:09 by Ondra »

2017-01-07, 17:54:19
Reply #1

Ondra

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Can you create a minidump and send it to me (see my signature)?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-07, 18:15:52
Reply #2

Monkeybrother

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2017-01-11, 13:19:27
Reply #3

Monkeybrother

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Ok, I hade time to make a mini dump. Where should I send it?

Edit: It's a different scene, I can send a mini dump for the other scene as well, if you need it.

2017-01-11, 15:12:30
Reply #4

maru

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You can send the minidumps (the more the better!) here: https://corona-renderer.com/upload/
Then please notify us in this thread.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-01-11, 15:23:36
Reply #5

Monkeybrother

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Ok, uploaded. I didn't get a confirmation that everything went well, but I hope it got there.

2017-01-11, 20:27:54
Reply #6

Ondra

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sorry, we didnt get it. Can you try again (And post the filename here)?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-12, 08:57:21
Reply #7

Monkeybrother

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Ok, I uploaded to the dropbox instead. I forgot to change the name, so it's "3dsmax.dmp".

2017-01-12, 14:58:38
Reply #8

maru

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Just a tip: it's usually good to pack the .dmp file into .zip or .rar and give it some distinct name. Packed dmp files can often get 100 times smaller.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-01-24, 11:30:33
Reply #9

Monkeybrother

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Hello again. I'm just curious if you have any idea what is causing this and if there is a fix coming for 1.6? It happens in all projects that are a bit heavy and it's making IR useless for me, basically.

2017-01-24, 13:12:24
Reply #10

Ondra

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yep, give us a month or two, fix is definitely planned
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-24, 14:11:02
Reply #11

Monkeybrother

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yep, give us a month or two, fix is definitely planned

Great news, thanks!

2017-04-24, 18:16:56
Reply #12

Ondra

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are you rendering through a physical/vray camera? Does the problem go away if you use free view or standard camera?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-05-15, 12:44:03
Reply #13

Ondra

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Hi,
are you still having this issue? I see from the minidump that you were using some really old (november 2016) version
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)