Author Topic: Interactive rendering early prototype  (Read 35568 times)

2013-09-05, 09:40:34
Reply #15

Ludvik Koutny

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This is PT+PT, right? Also is it in your plains CoronaRT in DR? This can speed up a lot our workflow. I don't image how nice it will be play in RT with 10 nodes!!! XD

It would completely ruin the purpose of interactive rendering. Point of interactive rendering is an instant feedback in order of milliseconds. I can not imagine how much would slower would interactive rendering feedback be if it needed to distribute and constantly re-update assets on a machine over a network, let alone 10 of them. It probably would not be even possible given average network bandwidth. And even if you had a fiber optic networking, it would still be a lot slower than bandwidth between just RAM an CPU on a single motherboard.

So DR for interactive rendering does not make any sense. It is also not intended for a final rendering, but rather for scene material/lighting/object placement/distribution tweaking.

2013-09-05, 10:10:27
Reply #16

cecofuli

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I disagree with you, cause VRay-RT (CPU and GPU) works very well (and fast) in DR! If you have 10 PC, the interactivity is very good. ;-)

2013-09-05, 14:03:56
Reply #17

rafpug

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...you are a great Ondra!

2013-09-05, 14:17:02
Reply #18

Ondra

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I disagree with you, cause VRay-RT (CPU and GPU) works very well (and fast) in DR! If you have 10 PC, the interactivity is very good. ;-)

it could be great if it was built in the application (so only commands get sent to render slaves, not entire scene). But I have my doubts how useful it will be with 400MB scene if it gets send every time you mode a teapot...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-05, 14:22:44
Reply #19

cecofuli

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I don't know how, internally, VRay-RT works. but it's a very good "boost" know that I can render in RT with all my nodes.
Honestly, I didn't use too much VRay-RT, cause it don't support all the VRay producer features.
Many times, it was faster to do some tests using fast LC with low settings, instead of using V-Ray RT.
For example, to initialize VRay-RT with heavy scene, we needed 30 sec or 2 minutes.
With regular VRay 10-15 seconds... :/ This is pity.
I hope Corona-RT will be faster!

2013-09-05, 14:26:33
Reply #20

Ondra

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there isn't and never will be anything as "Corona RT". The interactive renderer is and will always be exactly the same as the one used for final renders.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-05, 14:37:03
Reply #21

cecofuli

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2013-09-09, 19:17:24
Reply #22

lmikkelb

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2013-09-18, 15:45:58
Reply #23

Ondra

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New video
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-18, 15:49:30
Reply #24

goose1982

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this looks really fantastic!!
My new webshop with high resolution wood Boards textures

http://virtuellefotografie.myshopify.com/

2013-09-18, 18:15:14
Reply #25

hglr123

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Great progress so far!

2013-09-18, 19:08:52
Reply #26

xt13r

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Interactive render works great! Special thanks for
But really wants material slots to be viewable while interactive render working:)

2013-09-19, 04:21:17
Reply #27

killik

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2013-09-24, 10:56:23
Reply #28

Paul Jones

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DR would be awesome!

2013-11-02, 03:31:02
Reply #29

3dio

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DR would be awesome!

Jones,
i have tried it! But some brains here claim that because Arnold does not have it, we don't need it either :)
http://forum.corona-renderer.com/index.php/topic,285.msg10045.html#msg10045

Before i risk to get ban, i have simply put my proposal and corona renderer aside till the matter take the natural way and it get implemented. Some day.
From what i see the developer is busy on few other fronts and it looks very good.