You currently have 3 ways of setting exposure:
1. through CoronaCameraMod
2. through 3ds Max physical camera
3. through render setup > camera
They are prioritized like I listed them. CameraMod has the highest priority - its settings will be used even if you use the physical camera or render settings. The lower priority settings will be ignored. This is currently sometimes cumbersome, but it is really hard to find any better solution. We are however planning to find it in the future. :)
Actualy it's clearer now with your explanation. I'll stick to the CameraMod workflow, and find the values by deactivating the override and playing with the numbers in the VFB. I can then copy those numbers in the override, and copy the mod to other cameras, and infe tune ther if necessary.
Do not use VrayHDRI. It is likely to cause some unexpected problems (flickering, crashes, etc), which will be then hard to diagnose. The 3ds Max "load bitmap" dialogue and the native color correction node offer exactly the same gamma correction capabilities as the VrayHDRI.
Ok ! It would be nice to have a Coronoa HDR loader som time in the future like asked in other threads. I understand that you are probably asked a lot of features of VRay, but MAX bitmap loader is really counterintuitive (output "amount" for multiplier, rotation on a 0/1 scale, etc., no gamma in the loader, etc.)
Thanks a lot for the other infos and your kind answer !
2 other questions have popped meanwhile :
- When rendering, and if a region is active, pass number is going up very fast (I guess because it indicates the sampling of the region) But if all region are removed, the number doesn't seem to come back to what it was. Issue is then that the render might end too soon (reach the max passes too soon) .. or maybe I'm reading wrong ;)
- Why the DR slaves are showing pass number really low, or even "initial pass" when the main render (master) is already at 100 passes ?
That being said, Corona is a really nice engine to play with, ofc it has a lot of similarities with VRay, but you managed to pinpoint some light "feeling" better, and migrating (or co-using) from/ with VRay is almost painless !