Hi guys,
My first post here on the forums.
See full version and additional renders on ArtStation:
https://www.artstation.com/artwork/AP1qWThis project was a spontaneous, late evening "doodle", which quickly became a bit more sophisticated than planned. It was created over the course of 5 hours, including test and final render. It was created in 3dsmax and rendered with Corona 1.5.
I had seen some ground level macro shots of an alpine forest and the idea had been kicking around in my head. The scene started with a ground texture in Megascans Studio. This was applied to a Noise-displaced surface. Once I had the general angle, it was a simple matter of setting up a few different scatters with ForestPack, and setting up the appropriate elements to block the light. The depth-of-field was set up very early in the workflow so unnecessary detail would be avoided in areas that would be heavily blurred.
The final image was rendered at 4K and the majority of postwork was done in Lightroom so photographic processes would be enforced instead of carte blanche editing.
