Author Topic: 3DS MAX NATIVE WOOD MAP IN VIEWPORT  (Read 3298 times)

2016-12-15, 10:12:20

kejtrin

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Hi, I discovered a small issue using 3DS max native wood map - it renders fine with Corona, but the preview doesn't match the result at all... Standard material acts the same, but a Mental Ray one looks ok. It's quite confusing. It would be nice to see it correct ;) Thank you!

2016-12-15, 12:34:52
Reply #1

Ludvik Koutny

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That's not Corona bug but 3ds Max limitation of inability to display 3D procedural textures in viewport. Instead, they are displayed as 2D UV mapped textures, despite being 3D textures. The reason it works in MR is that Mental Ray is this special kid that had to re-implement everything from scratch on his own. That's also the reason no mental ray maps work with other renderers, and no universal maps working with other renderers work with mental ray.

2016-12-15, 13:30:42
Reply #2

kejtrin

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Ok, thanks for the explanation. I was just following this tutorial and wondering, what could by wrong. But I use Max 2014, maybe they have fixed the display limitation in version 2015...?

« Last Edit: 2016-12-15, 13:37:09 by kejtrin »