Hello rozpustelnik !
For the lamps and for the bar stools I got Unwrapping (the main materials I've did in Quixel) the others I've used just a simple box mapping.
For the dust I've used the CoronaLayered materials with Z direction falloff for the masking and with curves in the output to change the intensity for the coat material blending. And there has a dirtymap on the slots. Basicly very easy to make it. On the floor there I've used only CoronaAO for the dust surface.
Hello steyin!
Thank you !
It was a very funny to make this renders and I've learned a lot.