Could you give us a slight inside in this particular workflow?
I'm glad you liked it. :)
During the photo shoot we were always double checking the model's pictures in PS, to make sure that the light and perspective were matching. You spend some time to make this quick tests on set, but you save tons of time in post production later.
Comparing to a standard workflow (not 360º illustration) the only thing that was different was the distortion we had to add to the models. We did it using the Warp function in PS, no big deal, but the 1 million dollars question was: how much distortion should we make and how should it look like?
We needed a real distorted picture from a 360º camera that was roughly at the same distance and position from the models. Since we had all the scenes under 3D development, we posed some bipeds roughly in the same position the models would be and rendered it out.
We also took a 360º camera to the photoshoot (Theta S) and clicked a panorama there as well.
In the end, we had two very good distortion references that guided our warp distortion post afterwards.
The only person that needed more work was the little girl, cause she is very close to the camera and her legs are very close to the bottom of the image, adding a good amount of distortion to it. There we needed to use a second picture of her, from a higher point of view and with the camera pointing down, so that we could get more "legs" to work with in post. So, the picture you see is actually made of two pictures, one from the waist up and othe from the waist down.
I attached some reference pictures of the process, hope it helps to understand it. ;)