Author Topic: Map's blur and refraction  (Read 3851 times)

2013-08-27, 17:12:55

maru

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Here is my problem. In the scene there is a one-sided geometry with a refractive (thin) material, lit by a Corona light, so that it projects shadows on the floor. When I move the camera away from the object, sometimes shadow of one of the faces gets very blurry. It has something to do with bitmap's blur parameter. Images drz07_XX are rendered with different "blur" values.
« Last Edit: 2013-08-27, 20:09:29 by maru »
Marcin Miodek | chaos-corona.com
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2013-08-27, 17:14:26
Reply #1

maru

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Ok, I figured it out. This happens when the face is perpendicular to camera. So it's because of texture filtering. Setting filtering to none solves the problem. This sucks and you have to be careful with it. :O
Marcin Miodek | chaos-corona.com
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2013-08-27, 19:33:19
Reply #2

Polymax

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Thanx, very useful!
Corona - the best rendering solution!

2013-12-25, 21:21:32
Reply #3

Ondra

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Fixed.

Shame on me for autodesk-range response time.

Merry christmas.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-12-25, 22:10:30
Reply #4

maru

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Cool!
Marcin Miodek | chaos-corona.com
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