Author Topic: arch viz workflow between 3d and quixel?  (Read 3716 times)

2016-11-30, 10:07:55

karklinskarlis1993

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hi,

has anybody tried making big terrain for ach viz using megascans by quixel? can anybody clear up, how its being doen inbetween, as they provide really high quality assets.. or is it just useful for small closeups with small areas?
confused

here are some examples of lovely ground stuff
https://80.lv/wp-content/uploads/2016/09/eoin-o-broin-screenshot00065.jpg
http://lesterbanks.com/lxb_metal/wp-content/uploads/2016/08/Quixel-Announces-the-Largest-Scan-Resource-Ever-MegaScans.jpg
https://cdnb3.artstation.com/p/assets/images/images/003/677/315/large/jacob-norris-hero-render03-0.jpg?1476318029
http://i1.wp.com/www.cgmeetup.net/home/wp-content/uploads/2016/09/Creating-Ice-and-Snow-in-Megascans-Studio-and-Unreal-Engine-4-1.jpg?resize=1024%2C483

btw, i googled for arch viz and quixel and found nothing, as noone really use it for this particular workstuff

2016-11-30, 15:51:44
Reply #1

Fritzlachatte

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Interesting topic,

considering the megatexture-samples I had seen, I would assume they are in brilliant quality, but not large enough for huge terrains.
The MegascanStudio which can be rented, bought... what ever?! would give you a mixed texture of different shaders but might start repeating aswell.

The approach by Romullus might be a more promising way, if the mix amount would be procedural with the ambition of "popping up" randomly.

https://forum.corona-renderer.com/index.php/topic,13878.0.html

2016-11-30, 16:21:01
Reply #2

karklinskarlis1993

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Interesting topic,

considering the megatexture-samples I had seen, I would assume they are in brilliant quality, but not large enough for huge terrains.
The MegascanStudio which can be rented, bought... what ever?! would give you a mixed texture of different shaders but might start repeating aswell.

The approach by Romullus might be a more promising way, if the mix amount would be procedural with the ambition of "popping up" randomly.

https://forum.corona-renderer.com/index.php/topic,13878.0.html

thanks for reply

repetition of these hq scans are not an issue as you can always try to hide them directly by scattering objects or finally in photoshop. i was only wondering, if anybody have tried using them for exterior (not only maps but objects as well), and maybe some tips and advices would be welcome

edit: link is fine, my bad