Author Topic: Gamma setings  (Read 2646 times)

2016-11-25, 19:23:03

pierri

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Hello all, new here. Why do textures vary so much from my material editor to the frame buffer?  Colors work preatty well.
3DSmax gamma and LUT set to 2.2 affecting color picker and material editor too.  Loving all other features but please help me with this.

Thanks.

2016-11-29, 13:06:26
Reply #1

tallbox

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Would it be possible to show the light you using in the scene?
Architectural Visualizations / Deep work practitioner
https://www.tallboxdesign.com

2016-11-29, 15:01:06
Reply #2

Jadefox

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If I can add onto this...

If I have a corona material onto everything and a sun and sky for light what appears as grey in my material preview
is almost white when rendered. How would I ensure that what I create in my material preview is what will end up as
the final render ?

2016-11-29, 15:11:40
Reply #3

PROH

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@Jadefox: Only by setting the light in your scene exactly the same as in the material editor. In other words: You can't!

Think about taking some colored object in real life and placing it directly in the sun, now place it inside your house, and then finally take it down to the cellar with all lights turned off.
You'll be seeing 3 different colors (at least) depending on the light - even tho your object haven't changed its color.

2016-11-29, 15:40:08
Reply #4

pierri

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Tallbox, hi. It actually helped a lot when i got rid of some standard spot lights I had coming from vray, and replaced them with Corona Lights.  I am preatty sure that was the problem.  Of course the colors change with the light but now they do so more evenly and less dramaticaly.  Thanks.