Author Topic: Access VFB slider values using maxscript?  (Read 3441 times)

2016-11-23, 14:55:49

Monkeybrother

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I'm making a script that batch renders thumbnails from a dir full of .max-files, but I can't find any info on getting/setting VFB setting values. Is this possible?

2016-11-24, 05:20:29
Reply #1

Christa Noel

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hi, actually I'm trying to find a way to collect max files properties without opening first, including the renderers.current properties. but still no result after weeks of googling it :)
but if you mean is getting/setting VFB postpro values after opening scene, you can use
Code: [Select]
showproperties renderers.currentex: renderers.current.colorMap_simpleExposure
I hope I didn't misunderstood something :)

2016-11-24, 08:41:46
Reply #2

Frood

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hi, actually I'm trying to find a way to collect max files properties without opening first

A while ago I discovered a private project from a former/current Adesk employee (if I remember correctly) who has been writing some insane standalone DLL to handle Max files externally with stunning options.

Have you stumbled across this in your research? Unfortunately I haven´t bookmarked it (still annoyed by that fact :) and I cannot find it quickly right now.


Good Luck


Never underestimate the power of a well placed level one spell.

2016-11-24, 08:56:17
Reply #3

Christa Noel

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hi, actually I'm trying to find a way to collect max files properties without opening first

A while ago I discovered a private project from a former/current Adesk employee (if I remember correctly) who has been writing some insane standalone DLL to handle Max files externally with stunning options.

Have you stumbled across this in your research? Unfortunately I haven´t bookmarked it (still annoyed by that fact :) and I cannot find it quickly right now.


Good Luck
whoa! that must be cool, it would be very useful for monkeybrother's batch render project.
btw, a friend told me it could be done through some simple hacks but unfortunately i didn't understand any of his c++ technical talking haha! :D

2016-11-24, 19:17:31
Reply #4

Monkeybrother

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if you mean is getting/setting VFB postpro values after opening scene, you can use
Code: [Select]
showproperties renderers.currentex: renderers.current.colorMap_simpleExposure
I hope I didn't misunderstood something :)

Ah, thank you. I haven't been able to test it yet, but I'll try it out. Do you also happen to know how I can get/set properties of (corona) bitmaps in a material? Like if I want to change the diffuse map gamma, for example. (My comfort zone is Python/modo, but I'm a complete beginner when it comes to max/maxscript.)


2016-11-25, 16:14:17
Reply #6

Monkeybrother

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