Author Topic: Gothic Hall.  (Read 2260 times)

2016-11-23, 00:37:31

cullylad

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My Gothic hall hall project. All modelled in 3DS Max. Rendered out with Corona. Bit of a volume material overdose but I love the effect. Textured with Mudbox and Photoshop. I'm looking for an alternative to Mudbox for painting textures so any suggestions would be appreciated.
Thanks to Coronarender YouTube channel for the inspiration and the great tutorials.
« Last Edit: 2016-11-23, 00:51:36 by cullylad »

2016-11-23, 09:41:41
Reply #1

FrostKiwi

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Awesome!
Now that's something different, from your typical arch viz kitchen :D

How did you create the ring halos around the candles on the table?

There are some technical slip-ups in my eyes, if you allow comments and critique (c&c), I'd love to point them out.

Also, light leaks(?) on the ceiling.
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2016-11-23, 21:52:26
Reply #2

cullylad

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Thanks for the comments. Always open to critique, helps me to improve. The light halo's are just small corona lights placed at the tip of the flame, the volume material does the rest. Hadn't noticed the ceiling light spots, will check that out. It's a solid object so maybe "fireflies?"in the render.
« Last Edit: 2016-11-23, 23:36:57 by cullylad »